I've decided to start playing KSP again. This time, I'm going to try to "complete" the game unmodded. This means landing on every single body* in the game, and finishing out the science tree.! *except Jool and KerbolHere goes my second launch!(Other posters welcome too.)
I launched an iteration with only the bottom rocket motor and surpassed the altitude of Special Week 2 by about 2 kilometers.
Godspeed
キタ━━━(゚∀゚)━━━!!
>>2183Thanks, I need it.>>2184Just needs to be sung in reverse Spanish to be accurate.
I use Valentina Kerman for the Seiun Sky vehicles. These rocket-launched planes are reliable, but have no way to land once they take off, requiring a bail out. Valentina happens to always have a parachute on her.
Bonus image.
Never played the game to offer any conversation..
I'm getting so much use out of this stupid little plane.
>>2190Not too late to start!https://gofile.io/d/pMZQy3
>>2192>no downloads so farDisappointed. :(
>>2199Would but I don't trust the game's big brother level spying. Are these files some cracked version that are liberated from such woes?
>>2200The spyware got removed after community backlash. The only version to have it is 1.4.0. This is version 1.12.5.
>>2201Nevermind, I was wrong about the version, that was 1.4.6. There was also talks about it being expanded afterwards, but everything I've checked suggests 1.12.5 has all telemetry removed.I will double check when I get home.
>>2200 >>2201 >>2202In settings.cfg, change the following options:CALL_HOME_PROMPT = FalseDONT_SEND_IP = FalseSEND_PROGRESS_DATA = FalseThere you go, Unity analytics disabled.
I might do my own testing with it, but to disappoint you even more I don't think it's my type of game
I broke my "unmodded" rule, but the only thing I did was grab Atmospheric Autopilot to alleviate time-warp control problems I've been having by using its fly-by-wire. It doesn't add any parts and I will continue to create vehicles that can fly WITHOUT it, I just need it to not stress over the long haul missions.Highly recommend this mod.https://forum.kerbalspaceprogram.com/topic/124417-180-1125-atmosphereautopilot-161/>>2204That's okay. It's not the type of game for everyone. I'm just having fun with ANY amount of participation.
I get that I tacked on 300 units of fuel with the drop tanks, but holy hell, I did not expect this thing to have RANGE.
I apparently don't have any pictures from my Kawakami Princess and King Halo missions(Mun and Minmus landings.) I oughta fix that with these upcoming missions.
This satellite will take TWO WHOLE YEARS to return to Kerbin! It's the furthest I've ever gone in this game.
I guess Samson Big is less a satellite and more a probe.Anyways, I plan to go even further! I've got my first contract for another planet. Eve's the destination. Aside from time, I've got a bit of a conundrum: I don't know what uma to name it after. I've got at least one pair, but any could really go. I am currently considering Manhattan Cafe for Eve and Sunday Silence for Gilly, though Sunday Silence isn't in Umamusume yet.If you're curious, here we are:>Maruzensky: A one-off science rover, probably will end up with more science rovers later. (1 rover)>Special Week: One off rockets that didn't do much of anything other than establish basic science. (11 ships)>Dantsu Flame: An eclectic series of Kerbin-space missions that didn't involve landing. (9 ships)>Aston Machan, Daiwa Scarlet, Vodka (Reserved): Kerbin-orbital satellites, in increasing increments of power. (2 satellites, 3 ships)>King Halo: The Minmus landers. (2 ships)>Kawakami Princess: The Mun landers. (6 ships)>Seiun Sky: The signature rocket plane series I built because I was shit at the game (1 + 4 major variants + 5 minor variants)>Neo Universe: Repeatable space contract missions (1 ship)>Samson Big: Long distance probes that I may or may not get back, but would REALLY like back. (1 probe)Bonus: Sirius Symboli, early failed plane that resulted in Seiun Sky.
I thought this shot was really cool.
>>2231bg worthy